๐ŸŒPlanets

Planets are integral part of Pocket Space gameplay.

Landlord gameplay:

  • part of the Planet gameplay

  • landlords provide fun-seekers with server rooms to play on

  • landlords gain token fee

Base Building:

a base building layer will be added in some form along the way.

CREATOR / CURATOR programs:

once released - Hexacore creativity-invoking approach will let players and owners create with no limits.

Economics of NFT planets

There are two types of planets in the game:

  • Hub planets

  • NFT planets (limited quantity 45,000)

Hub Planets

  • Planets are owned by the player at the start of the game. The player unlocks hub planets as they progress through the game.

  • On such planets, the player can mine special resources that are not used to open hexes. (as in My Little Universe)

  • The player can exchange special resources for tokens or use them to create NFTs

  • The more planet/planets the player has discovered, the more activity is available for use

  • The hub of the planet is identical in functionality to the NFT of the planet, but differ only in the following:

    • Limited resource types

    • Limited dungeon level

NFT Planets

Planets are standalone NFTs that cannot be merged or upgraded. They have a specific set of features on them:

  • Probability of chest drop

  • Speed of resource mining

  • Resources available (e.g., number of expeditions per day)

  • Refinement rate

  • Bosses and dungeons

There will only be 45,000 planets in the existence of the POCKETSPACE. 3-15% of them will be pre-sold during the NFT sale, while the others will be sold or given out later in various challenges.

Planets can be of 4 tiers:

Planet tierOdds of dropOwner reward

Common

80%

X reward per day

Rare

17%

2-5x reward per day on average

Legendary

3%

5-10x reward per day on average

Mythical

1%

10-15x reward per day on average

The features of the planets are designed in such a way to enable owners to generate a stable income per day. Owners of common planets are expected to generate predefined income per day, but owners of rare or unique planets can generate more income per day. There can be a limited number of players on the planet at the same time. Each planet has a predefined set of resources available for mining per day (limited by number of expeditions per day), which can be mined by users. Resources are replenished once in N times.

Planet owners receive the following reward from users: set soft/hard currency fee as planet owner for visiting the planet which are rewarded to the planet owner in soft/hard currency at โ€œthe houseโ€ exchange rate. Therefore, planet owners are rewarded with soft/hard currency, not resources. Mechanisms may also be used whereby planetary owners can only withdraw / use a certain percentage of tokens immediately after receiving a reward fee. The more time passes after mining, the greater the share that the owner of the planet can withdraw / use.

There will be a limit of resources on a planet that can be mined by players during a day. Every regular amount of time (e.g., 24 hours) those resources will then again refilled. Players will be able to pick a planet, and planet owners will compete for having players on their planet by setting lower fees. Therefore, even as some planets will have desirable features for some players, their resources will be depleted during the day so that players will mine on other planets, balancing โ€œplayerโ€ supply for each planet.

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