โ๏ธWeapons
Economics of weapons and gear
Weapons and gear in the game have 10 levels. A player can receive a weapon in a drop of any level 1. To increase a weaponโs level, a player has to merge two weapons of the same level into one weapon. After a merge, one weapon selected by the user is upgraded, while another is burned.
The item's rarity determines its maximum level. For example, an ordinary item has a maximum level of 4, and a rare item has a maximum level of 10.
Hence, to calculate the total number of required of level 1 (dropped) NFTs, the following formula can be used: L1 NFTs burned = 2^(level-1) - 1
The following table describes the total number of L1 NFTs that have to be burnt for each level of an NFT.
Table: Total burnt NFTs of Level 1 required to achieve a level
Weapon or gear level | Total burnt NFTs of Level 1 required to achieve a level |
---|---|
1 | 0 NFTs |
2 | 1 NFT |
3 | 3 NFTs |
4 | 7 NFTs |
5 | 15 NFTs |
6 | 31 NFTs |
7 | 63 NFTs |
8 | 127 NFTs |
9 | 255 NFTs |
10 | 511 NFTs |
Hence, achieving a level 10 NFT in a game is a very rare occurrence, as it would require 511 NFTs of Level 1 burnt to achieve it.
Note that weapons and gear have different rarity elements and different starting features. Hence, a more rare Level N NFT will have better statistics than a more common Level N NFT. To merge two NFTs, however, any rarities can be combined. NFT Weapons and gear can be obtained through drops in dungeons or through the crafting of resources as well as by creating from recipes.
Drops:
NFT rarity for weapons and gear is distributed below. The rarity is similar to CS GO skin drops.
To reduce long-term supply of NFTs (i.e., adding a new sink), especially of high level NFTs, multiple sinks are planned, such as high-stakes tournaments where players have to stake their NFTs and losers have their NFTs burned.
Recipe drop
The following table outlines the drop probability for weapon and gear rarity from different types of chests:
Weapon and gear rarity | Drop probability (Common chest) | Drop probability (Rare chest) | Drop probability (Legendary chest) |
---|---|---|---|
Common | 80% | 40% | 20% |
Rare | 16% | 40% | 30% |
Very rare | 3% | 16% | 30% |
Special | 0.7% | 3% | 16% |
Legendary | 0.3% | 1% | 4% |
NFT drops can also vary in the level of drops. The table below describes the level of odds of an item level drop. The odds are inversely proportional to how many NFTs are required to generate a level (e.g., sum of required NFTs from level 1 to 10 is 1+3+7+...+255+511 = 1013, so the probability of Level 1 drop is 511/1013, Level 2 drop 255/1013, and so on. Level 10 is hardcoded as 0.01% probability drop).
Table: Occurrence in drops by NFT Level
Level | Occurrence in drops |
---|---|
1 | 50.44% |
2 | 25.17% |
3 | 12.54% |
4 | 6.22% |
5 | 3.06% |
6 | 1.48% |
7 | 0.69% |
8 | 0.30% |
9 | 0.10% |
10 | 0.01% |
Crafting of resources:
Players can craft resources into specific L1 base items. Players use them to merge weapons or to use them in game.
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